Jul 10, 2008, 11:14 PM // 23:14
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#1
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Assassin becoming the new Paragon?
To all of you who lack brain cells:
Quote:
Originally Posted by Taurucis
"Assassins are becoming the new Paragons" mean that Assassins have become the new dummy for the nerf bat.
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Quoted for truth. kthxbai.
Made this easier for everyone so there's less QQ.
I'm complaining about the aftercast on shadowstepping. Poof + Cripple = out of the question? Why not take advantage of Critical Strikes for shadowstepping advantages, keeping the disadvantages to other professions. Shadowstepping is part of the assassin, it's like taking the nipple of a breast away from the baby. People tend to cry.
Mental note before edit: I'm not deleting my sin. That's mutiny.
Last edited by Lady Raenef; Jul 12, 2008 at 10:20 AM // 10:20..
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Jul 10, 2008, 11:16 PM // 23:16
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#2
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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Shadowstep nerfs are drastic really they hurt the jumper warriors and thats it.
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Jul 10, 2008, 11:17 PM // 23:17
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#3
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Quote:
Originally Posted by Lady Raenef
They keep repeatedly being nerfed through means of Shadow Form. I'm okay with destroying the UW farming, but now that skill is less effective at making money.
Now we have after casting to all the shadowsteps to make it harder to surprise people. Shall I delete my assassin now? They're basically going to be useless in a few more updates.
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Your call
I'm keepin mine
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Jul 10, 2008, 11:19 PM // 23:19
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#4
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Frost Gate Guardian
Join Date: Oct 2007
Location: Australia, Sydney
Guild: Overclockers Australia [OCAU]
Profession: W/
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New Paragon??
what do you mean by that?
do u think Paragons are useless?
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Jul 10, 2008, 11:20 PM // 23:20
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#5
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Krytan Explorer
Join Date: Aug 2007
Location: Alexandria, Scotland
Guild: The Charter Vanguard [CV]
Profession: W/
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if you think assassins are useless, delete it
I love my assassin <3
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Jul 10, 2008, 11:20 PM // 23:20
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#6
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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I never made an Assassin. For those people who made Assassins for the sole purpose of never using it except farming... well, I think you can put one and one together as to why the assassin skills are being... changed...
Other than that, I'm still waiting for the day they buff [skill]Beguiling Haze[/skill]to 10 energy just to see what people think of that.
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Jul 10, 2008, 11:22 PM // 23:22
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#7
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The Greatest
Join Date: Feb 2006
Profession: W/
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I think you mean paragons became the new assassin. Assassin's have been getting major nerfs since Factions.
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Jul 10, 2008, 11:23 PM // 23:23
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#8
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by sthpaw
New Paragon??
what do you mean by that?
do u think Paragons are useless?
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They have their moments, but face it, a majority of the vote goes to: yes.
Why not make shadow stepping more of an assassin things. They did this to ruin warriors or dervishes teleporting to deliver hard spikes. Make it so critical strikes affects the aftercasting time, to the point where 13+ critical strikes can deplenish the aftercasting completely. I hate this. I don't use Shadow Prison, but I love my death's charge.
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Jul 10, 2008, 11:26 PM // 23:26
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#9
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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if warriors and eles were the ones abusing shadow stepping izzy coulda just put a r4critical strikes or 50% failure on all shadow steps
instead of RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing up sins once more
i'm down to moebius builds dark day indeed
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Jul 10, 2008, 11:26 PM // 23:26
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#10
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Banned
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with each chappter release they have add things that have broken the game like Shadowsteping, scythe's and shouts, and weapon skills. theirs really no way of countering/removing these things and thus are broken.
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Jul 10, 2008, 11:31 PM // 23:31
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#11
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by Dr.Jones
with each chappter release they have add things that have broken the game like Shadowsteping, scythe's and shouts, and weapon skills. theirs really no way of countering/removing these things and thus are broken.
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There are more people displeased than happy with several updates. Including the people using Shadow Form to their advantage before it was reduced to 50% less damage.
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Jul 10, 2008, 11:36 PM // 23:36
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#12
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Shadow stepping is a poorly thought out mechanic in the first place. Movement should be a counterable tactic, but currently there is nothing in the game that prevents shadow stepping. Shouts and chants at least have counters, however unviable.
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Jul 10, 2008, 11:42 PM // 23:42
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#13
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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Quote:
Originally Posted by Arkantos
I think you mean paragons became the new assassin. Assassin's have been getting major nerfs since Factions.
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QFT.....
Anet is hating on Sins lately, last year they were ignored now they are under heavy Nerf attacks.
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Jul 10, 2008, 11:42 PM // 23:42
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#14
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Lady Raenef
There are more people displeased than happy with several updates. Including the people using Shadow Form to their advantage before it was reduced to 50% less damage.
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And those people are displeased because they have the view that the most common things are the only thing that they can do (i.e. Assassins can only farm, Paragons can only run Imbagon, etc, and if they don't they suck). This is not the case.
As Arkanos pointed out, Assassins have been getting Nerfed since day 1 (for them), so Paragons became the new assassins, and now it is going back because they made an oversight.
Quote:
Originally Posted by RavagerOfDreams
if warriors and eles were the ones abusing shadow stepping izzy coulda just put a r4critical strikes or 50% failure on all shadow steps
instead of RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing up sins once more
i'm down to moebius builds dark day indeed
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Sins are not RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up, they could have done what you said, although shadow steps are alligned with Shadow Arts/Deadly Arts, not Critical Strikes . Also, my sin build has never been touched since the Way of Perfection buff (only 3 things have really been changed on my build, Wild Strike (buffed), Way of Perfection (buff), Shadow Refuge (buff then nerfed back to normal)), so not all sins builds are bad except Moebius .
Also, if you really think sins are going to get nerfed to hell, then go ahead and delete your sin. They are only being nerfed to hell in terms of their farming builds. Regular builds are still viable, and hopefully always will be.
You don't like the nerfs, find a way around them like I do (the few times I have to). I do find it funny how the builds I make are hardly touched.
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Jul 10, 2008, 11:47 PM // 23:47
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#15
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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Quote:
Originally Posted by Azazel The Assassin
Sins are not RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up, they could have done what you said, although shadow steps are alligned with Shadow Arts/Deadly Arts, not Critical Strikes . Also, my sin build has never been touched since the Way of Perfection buff (only 3 things have really been changed on my build, Wild Strike (buffed), Way of Perfection (buff), Shadow Refuge (buff then nerfed back to normal)), so not all sins builds are bad except Moebius .
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you speak of PvE which i care little about
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Jul 10, 2008, 11:53 PM // 23:53
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#16
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Frost Gate Guardian
Join Date: Nov 2006
Guild: No Veo Na [xX]
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Assassin? What's that?
Never heard of them before
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Jul 10, 2008, 11:55 PM // 23:55
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#17
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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Quote:
Originally Posted by Lady Raenef
They have their moments, but face it, a majority of the vote goes to: yes.
Why not make shadow stepping more of an assassin things. They did this to ruin warriors or dervishes teleporting to deliver hard spikes. Make it so critical strikes affects the aftercasting time, to the point where 13+ critical strikes can deplenish the aftercasting completely. I hate this. I don't use Shadow Prison, but I love my death's charge.
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Actually I think a better solution is either:- Apend critical strikes to include "50% failure of shadow stepping if less than 1 in critical strikes."
- Or apend critical strikes to include "Aftercast delays on shadowstepping are removed with 1 or more in critical strikes."
The first suggestion puts shadow stepping back into the hands of assassins. Just like Avatars are solely owned by dervishes.
The second merely gives assassins the incentive to continue to use those skills.
Quote:
Originally Posted by Esan
Shadow stepping is a poorly thought out mechanic in the first place. Movement should be a counterable tactic, but currently there is nothing in the game that prevents shadow stepping. Shouts and chants at least have counters, however unviable.
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I've suggested many times that the shadowstepping mechanic be changed so that at least when you're knocked down, shadowstepping is prevented. Meaning stance cancel while knocked down wouldn't teleport you anywhere.
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Jul 10, 2008, 11:56 PM // 23:56
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#18
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Your assertion that Paragons are bad or useless is incorrect.
[[Shadow Form] is not the only Assassin skill, nor does it define the profession.
Shadow steps hurt tactical play and positioning, and many players, like me, don't appreciate that particular mechanic. Some sort of balance solution is needed.
Last edited by MisterB; Jul 11, 2008 at 12:01 AM // 00:01..
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Jul 10, 2008, 11:58 PM // 23:58
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#19
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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Quote:
Originally Posted by Esan
Shadow stepping is a poorly thought out mechanic in the first place. Movement should be a counterable tactic, but currently there is nothing in the game that prevents shadow stepping. Shouts and chants at least have counters, however unviable.
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could make all shadow steps easily interruptible. Instead of wand the trapper it would be wand the sin
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Jul 11, 2008, 12:02 AM // 00:02
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#20
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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Quote:
Originally Posted by RavagerOfDreams
could make all shadow steps easily interruptible. Instead of wand the trapper it would be wand the sin
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How do you interupt INSTANT?
What they should've done with Factions and later campaigns was give mesmers some hexes that had a side effect of preventing shadowstepping while hexed with those certain hexes.
Or give the ritualists a spirit that disables shadowstepping within it's range.
Instead of being creative, Anet takes the lazy way out. Like always.
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